Checkers King Rules — How Kings Move and Capture

How to get a king, exactly how a king moves and jumps, and how many spaces it can travel — the complete checkers king rules.

A king in checkers moves one square diagonally in any direction — forward or backward. It is created when a regular piece reaches the far side of the board, and unlike a regular piece, it can capture both forwards and backwards. Getting a king is usually the turning point of a game.

How to Get a King in Checkers

A regular piece is promoted to a king the moment it reaches the last row on the opponent's side of the board — the king row (also called the crownhead). The piece is then crowned: on a physical board you stack a captured piece on top of it; in our online checkers game it gains a crown symbol.

One important detail in American Checkers: promotion ends your turn immediately. If a piece becomes a king part-way through a jump sequence, it stops on the king row and cannot keep jumping until your next turn.

How Does a King Move in Checkers?

A king moves one square diagonally in any of the four directions: forward-left, forward-right, backward-left, or backward-right. This is the single biggest upgrade in the game, because a regular piece can only ever move diagonally forward.

How Many Spaces Can a King Move?

In American Checkers, a king moves exactly one space per turn. It does not slide across the board. The only time a king covers more ground in a single turn is during a multi-jump capture, where it can chain several jumps together and change direction between them.

This is the most common point of confusion, because a different game — International Draughts — uses long-range "flying kings." In standard checkers, one square is the rule. See the comparison below.

How a King Captures

A king captures the same way it moves — diagonally — but it can jump in all four directions, including backward. This makes kings devastating attackers:

King vs. Flying King (International Draughts)

American Checkers kingInternational Draughts "flying king"
Board8×810×10
Move distanceOne square diagonallyAny number of empty squares diagonally
Capture rangeAdjacent piece, land just beyondCan capture a piece several squares away
DirectionAll four diagonalsAll four diagonals

Our game uses standard American Checkers rules, so kings move one square at a time. For the full ruleset, see the complete checkers rules, and to put kings to work, read our checkers strategy guide.

Frequently Asked Questions

How does a king move in checkers?

One square diagonally in any direction — forward or backward, left or right.

How many spaces can a king move in checkers?

One space per turn in American Checkers. It only travels further when chaining jumps in a multi-jump capture.

How do you get a king in checkers?

Move a regular piece to the last row on your opponent's side — the king row — and it is crowned.

Can a king move backwards?

Yes. Moving and capturing backward is the king's defining advantage over a regular piece.

Can a king be captured?

Yes. Any piece can jump a king if the square beyond it is empty — kings are powerful but not protected.

Crown a king against the computer.

Play Checkers Now All Rules Double Jumps

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